Pathfinder this evening
Sep. 28th, 2012 11:26 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
This session the characters climbed down a long tunnel set with crude handholds and footholds, down from the abandoned temple complex on the surface, far down to the limestone caverns beneath. Myths claimed that an actual god, Abhoth the Unclean, dwelt somewhere in those caverns with its numerous ooze offspring, but the PCs were looking for something specific there - an ancient statue stolen by ooze cultists, from the characters' current patroness and employer. All this campaign they'd been having run-ins with cyclopean artifacts and the remains of a pre-human, cyclops fortress - the Fortress of the Eye, trapped just on the other side of a dimensional rift from their own world, and that artifact seemed to be connected.
Down the corridor an old breastplate and a few scattered coins glittered in the dim light, but the more perceptive characters noticed that these were floating a little off the ground - the most perceptive among them noticed the slight filmy sheen to the space between them and that treasure. A single test arrow later and they were locked in combat with a gelatinous cube. More exploration revealed more ancient remains - and a potentially deadly encounter with a slick, nasty ochre jelly. They avoided the steep-sloped room which could dump characters into a big pool of heavily mineral water. And they entered an immense cavern with big flowstone deposits, stumpy and glittery enough to look almost like fat mushrooms. They had just discovered a door when out of the darkness came an immense mound of translucent pink-orange matter, easily the size of any three of them combined and most horribly shaped on one side like an immense human face.
And all this in about 3.5 hours of real time. Late starts and players who have to call it after 3-4 hours of play mean that game sessions are all about pacing, and I think I'm getting better at that aspect.
Down the corridor an old breastplate and a few scattered coins glittered in the dim light, but the more perceptive characters noticed that these were floating a little off the ground - the most perceptive among them noticed the slight filmy sheen to the space between them and that treasure. A single test arrow later and they were locked in combat with a gelatinous cube. More exploration revealed more ancient remains - and a potentially deadly encounter with a slick, nasty ochre jelly. They avoided the steep-sloped room which could dump characters into a big pool of heavily mineral water. And they entered an immense cavern with big flowstone deposits, stumpy and glittery enough to look almost like fat mushrooms. They had just discovered a door when out of the darkness came an immense mound of translucent pink-orange matter, easily the size of any three of them combined and most horribly shaped on one side like an immense human face.
And all this in about 3.5 hours of real time. Late starts and players who have to call it after 3-4 hours of play mean that game sessions are all about pacing, and I think I'm getting better at that aspect.
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Date: 2012-10-02 09:25 pm (UTC)Light and laughter,
SongCoyote
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Date: 2012-10-02 09:45 pm (UTC)