(no subject)
Jul. 15th, 2013 07:45 amHere's some of what I can come up with as the "bucket list" for gaming, for me - stuff I'd like to do in an RPG at some point, or run at some point. Figure it might be worth posting, to think about as stuff to try in the future, or just to see what else other people think.
- Fights [whichever] iconic creature for the setting (frost giants, beholder, bullette, behir, derro, illithids, intellect devourer, shambling mound, aboleth, lich, Orcus, Great Cthulhu or Yog-Sothoth itself)
- Fight or chase on rooftops, probably during a rainstorm
- Really tenuous bridge over drop to nothingness, possible fight
- Fight in the middle of a cathedral, possibly on horseback, as in Ladyhawke and The Four Musketeers
- Huge volcano or giant forge area - possibly industrial and forge area in a volcano
- Ridiculously entrance to base, with enormous doors (dirigible hanger in Mountain View, "Front Door" of Erebor)
- Remains of enormous trees or creatures, large enough to hold a city or sizable complex
- Defeats adversary with last bullet or by throwing sword, etc
- Last action is taking out adversary (end of Leon, Gorman and Vasquez dying in Aliens)
- Gets some sort of really awesome line or possibly song as last living action (The Man Who Would be King, Zulu, "I go from a mortal to an everlasting crown," "King of England this day shall I die" etc.)
- Rusty, banged up industrial complex or creepy abandoned rotting vessel/collection of vessels/ship's graveyard at LaGrange point/etc
- Sinking ship/complex about to self destruct/drifting and party depressurized spaceship/etc
- Sneaks around Peenemünde/Adlerhorst/similar iconic "Nazi underground military/super-science/occult base"
- Sneaks around enemy base in stolen enemy uniform. You see this in movies all the time a lot more often than in tabletop games.
- Site based on known and awesome site (Scara Brae houses, Catal Hüyük, Edamite complex at Petra)
- Espionage/stealth mission in Berlin
- Polar or Antarctic adventure
- Foils assassination as in Day of the Jackal
- Recovers real world mystical artifact (Cap of Monomakh, Ashante Golden Stool, Spear of Longines, etc)
- Entire adventure or big chunks of it take place on a train
- Zeppelin! Context is actually not that important. Large flying boats also do the trick.
- Rides iconic hero mount into combat (pegasus, dragon, giant eagle, Supermarine Spitfire, Hawker Typhoon, etc)
- Trading blows or firefight while on horseback, motorcycle, speeder bike, etc
- Defender during epic siege (Rorke's Drift, The Pavlov House)
- Charges directly into overwhelming odds
- Single combat with enemy leader (Battle of Clontarf, Alexander Nevsky)
- Twist to defeating enemy army (ice during Lake Peipus, successful last ditch charge as at Hastings, schiltrons maneuver so that expert archers are at disadvantage)
- By self or as part of PC team pilots some sort of really big spaceship
- Part of strike team operating deep behind enemy lines
- Part of exploration group headed into or on return trip through previously undocumented territory
- Usurps throne as in Conan
- Manages a kingdom, possibly carves kingdom out of wilderness, etc
- Finds true love
- Character is descendent of someone vital in earlier campaign
- Canonized or ascends to godhood
- Becomes major NPC power for evil in the world
- Alternatively, character is offered crown/godhood/etc and chooses instead to wander off into the wastes, never to be seen again
- Character awakens from hibernation/etc in very different world
- Character returns from death but in different body (cyborg brain, Reincarnation spell, as playable undead, weird alien etc)
- Alternatively character contracts lycanthropy and instead of it being merely a horrible curse, it makes them awesome
- Creates golem or builds giant robot
- Non-combat negotiation with group/culture of iconic creature for setting (grippli, gruagach, Great Race of Yith, Wookiees, etc)
- Character finally makes peace with and becomes best friends with long-term opponent as in The Three Musketeers (Dumas' original, not movie versions)
- Comes away unscathed from non-combat encounter with major major bad guy (eg, Indy has Hitler sign the Grail Diary, Randolph Carter talks to Nyarlathotep)