Jun. 12th, 2013

brushwolf: Icon created by ScaperDeage on DeviantArt (Default)
Stupid "well if I were making D&D" thought;

Each primary ability is linked to a class - fighters are dependent on strength, wizards on intelligence, clerics on wisdom, rogues on dexterity, barbarians on constitution, sorcerers on charisma. There are a few weird subclasses which draw on combinations of abilities as what defines their magical whatevers - rangers are dexterity and constitution, paladins are strength and charisma, druids are wisdom and constitution, bards are dexterity and charisma, etc.
brushwolf: Icon created by ScaperDeage on DeviantArt (Default)
You know what I think would be awesome?

A magnetized grid map, to which you could stick magnets cut to various dimensions and stickered up to represent dungeon features including walls, trapdoors, treasure chests and the like, such that you could slap down magnets quickly and have a result somewhere between the usual varying quality of drawing out maps on wet-erase board, and those big beautiful Dwarven Forge sets which I can't afford. You could hang up the map between sessions if you needed to and you'd still have your dungeon there for next time, which isn't great but it's about as good as having the wet erase marker dry onto the grid such that your giant fortress is still haunted by ghostly marker outlines of the goblin village from several months ago.

You could even have a set of magnets at the dimensions of miniature bases so that minis would stick, and they'd be less likely to move all over the place the next time they got hit with a rogue d10 or whatever.

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brushwolf: Icon created by ScaperDeage on DeviantArt (Default)
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