May. 9th, 2013

blasphemy

May. 9th, 2013 12:05 pm
brushwolf: Icon created by ScaperDeage on DeviantArt (Default)
I stand by my contention that 4e and Pathfinder are equally valuable follow-ups to 3.5. Both of them try to solve 3.5 problems like dead levels, not enough abilities, etc. Both of them make your players feel good by giving them cool abilities - and then balance it out by handing the monsters pretty solid abilities too. I'm all in favor of making the players feel more awesome.

4e's more generic approach - where my barbarian isn't that different in power from your wizard from some gamer playing a warlord halfway across the planet - means it's this great game to pick up and just start playing. It's so GM friendly that you can quickly generate scenarios that are balanced and one of my favorite parts is the vague level advancement rule, rather than having to carefully total up experience. Another favorite part is the way you can plug feats into clerics' faith - now you have a quick and easy way to give your guy something seriously cool and Tyrsman like, or awesomely Aset, or whatever. Want to quickly figure out an adversary? Huh, well, let's just crack the DMG, assign some more abilities, and boom, you have your second toughest encounter for the evening. Want to hand a player something awesome to reflect that their dwarf is a lycanthrope hunter, unlike other dwarves? Make a feat for it, or offer 'em an unusual power.

Generic means that 4e kinda craps out for long term campaigns. I mean what's the point of making Beowulf the brave, Scyld Scaefing's son, if after all that arm-wrenching and meadhalling and channel-swimming, the rules basically mean that his collection of feats and powers make him functionally about equal to Radagast the Brown over there and all the time? It's like having a concert where nobody every gets a solo. You notice that it's possible to have a pretty good concert with no drum or guitar solo... and using that metaphor, think about the bass player and keyboardist who never got a chance to do a solo in the first place. But then, think about all the times you've played D&D in your life.

How many long campaigns were you in where you built a character up from nowhere?

How often did you regret making what didn't seem like a terrible choice of feat or multiclass, and the next few sessions it came back to haunt you and make you feel really ineffective and useless, not exactly good emotions to have in what's supposed to be your fun hobby?

How often have you played one-shot games?

To be fair I think that Pathfinder's fluff is way better than 4e's fluff. 4e hands out some really cool setting ideas about the Plane of Shadow and the Feywild and theoretically I should be raving about how fantastic 4e's world is, but ultimately I can't seem to get past the feeling that most adventures take place in a less-characterful version of the Forgotten Realms. Whereas my impression of Paizo is that here are people who don't just like but love all these different pulp fiction elements, and Golarion is a little like Greyhawk made more characterful by mixing in Lovecraft, Howard, Clark Ashton Smith, King Kong, all these other great things.

Frankly I really like having two different ways of "doing" D&D out there, reflecting the different ways you can play D&D games - one really good for stand up games or short things, and the other really good for long-term character building. It's really hard to get enthused about D&D Next, but since it's an odd-numbered D&D edition, maybe it'll prove to be really good like even-numbered Trek films.

That's all I wanted to say.
brushwolf: Icon created by ScaperDeage on DeviantArt (Default)
You roll 1d10 to determine Rage at the beginning of each story so there's an ok chance of starting with social characters handicapped. #WtA

Secretive holding company with dozens of clandestine ties & also fields squads of cyber-goons in flak vests with PENTEX in big letters. #WtA

p232 More players who really wanted Shadowrun when the group was stoked about #WtA instead.

Would lupus Garou automatically distrust humans wearing perfume or cologne. Why would someone try *that hard* to cover their scent? #WtA

Similarly I can see Detect Wyrm as useful to scent-oriented lupus who might smell like That Awesome Stuff They Rolled In at the Beach. #WtA

@[Friend] @[Friend] Decided my first #WtA game will have the pack duck into a Stuff...uh 7-11 for late night snacks when fomori attack!

@[Friend] It's a little like the way Coca-Cola is obviously delivered to stores by trucks with BERKSHIRE HATHAWAY plastered on their sides. (In response to "@Brushwolf Have I mentioned how much I hate Pentex and don't use them in my game? Worst secret ever.")

Just-Ate-What rolls to shift to Crocas and spends Willpower to avoid losing actions to giggling at "shifting to Crocas." #AjabaTheSnackening

Spirits have access to Charms! Wikipedia provides a useful answer to what these actually do. http://en.wikipedia.org/wiki/Lucky_Charms#Marshmallows … #WtA

TIS THE SAME OLD THEME SINCE 1916, YE THIEVIN' LITTLE POGUES BE AFTER ME LUCKY CHAIRMS!

Werewolves believe that Gaia brought forth Mokole, Nagah, and Rokea simply for the purposes of AWESOME ART. #WtA #Jawsome

Nuwisha can be appeased with chiminage of smokes, beer and small bits of chicken. They might offer the Garou some ORACULAR POO. Magic! #WtA

Nuwisha use the name of their totem among their own kind, but are referred to as Fred while among Garou to avoid confusion. #WtA

WHY does #WtA give me this tidbit of naming conventions? If Garou figure out someone's nuwisha, they got problems bigger'n the wrong name.

All Nuwisha have their own personal totems. Someone to hear their prayers, someone who cares. #ObviousButIHadToTakeIt #WtA

"Guard-Who-Digs-In-Earth, you fail to grasp Kalindo. Approach me, so you might see." #WtA

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