feats, Pathfinder blather
Dec. 3rd, 2012 04:24 pmHuh.
I've never actually played a halfling rogue. I was 'way more successful playing a halfling paladin than a halfling bard (well, cleric/bard, but that was me not thinking clearly), and thumbing through feats I found good ones for both;
Taunt requires a small creature with a 13+ Cha, and lets you demoralize opponents with your bluff rather than intimidate.
Cautious Fighter requires a halfling combatant to pull off - you get a further +2 to AC while fighting defensively (so +4 AC, -4 to hit).
Cadell was incredibly fond of this banged up masterwork breastplate he got off a goblin chief he helped defeat early on, and he kept paying for people to enchant it better, rather than buying something nicer looking with no personal significance; so his AC was always something like (+3 Dex, +1 Size, +6 or better breastplate, +1 or more shield bonus) 21 or more. He wasn't great at hurting stuff he wasn't smiting, but he was really great at getting opponents to waste their time trying to kill him. Now I'm thinking that taking that feat and fighting defensively a lot would have put him at 25 or better AC.
While it fits into neither of the above categories;
Guided Hand gives you Wis bonus as a to-hit bonus while using your deity's favored weapon (I'm thinking about the cleric of Sarenrae who adventured alongside Cadell, whose Dex and Strength weren't neccessarily that great). It requires Channel Smite, which is an okay anti-undead thing. That and Selective Channeling though means you could have a pretty fun cleric by 3d level for humans (5 for non-humans).
I've never actually played a halfling rogue. I was 'way more successful playing a halfling paladin than a halfling bard (well, cleric/bard, but that was me not thinking clearly), and thumbing through feats I found good ones for both;
Taunt requires a small creature with a 13+ Cha, and lets you demoralize opponents with your bluff rather than intimidate.
Cautious Fighter requires a halfling combatant to pull off - you get a further +2 to AC while fighting defensively (so +4 AC, -4 to hit).
Cadell was incredibly fond of this banged up masterwork breastplate he got off a goblin chief he helped defeat early on, and he kept paying for people to enchant it better, rather than buying something nicer looking with no personal significance; so his AC was always something like (+3 Dex, +1 Size, +6 or better breastplate, +1 or more shield bonus) 21 or more. He wasn't great at hurting stuff he wasn't smiting, but he was really great at getting opponents to waste their time trying to kill him. Now I'm thinking that taking that feat and fighting defensively a lot would have put him at 25 or better AC.
While it fits into neither of the above categories;
Guided Hand gives you Wis bonus as a to-hit bonus while using your deity's favored weapon (I'm thinking about the cleric of Sarenrae who adventured alongside Cadell, whose Dex and Strength weren't neccessarily that great). It requires Channel Smite, which is an okay anti-undead thing. That and Selective Channeling though means you could have a pretty fun cleric by 3d level for humans (5 for non-humans).