(no subject)
Oct. 24th, 2010 08:49 pmGame fodder waiting to happen. I was trying to find a writeup for an old White Dwarf scenario, The Lichway, and it turns out there's a real Lichway. Not a set of tombs, but a 12 mile passage through Dartmoor. Any time someone died around medieval Bellever, the locals had to haul themselves and the body to the graveyard at Lydford parish church. There is all sorts of stuff that can happen in 12 miles of D&D/Pathfinder terrain, especially if you're escorting a corpse.
Again, thinking about breaking up chunks of big sprawling modules into 6-8 hour chunks with some thematic consistency. I was reading an old school blog about people just wandering a monsterless dungeon for an entire session. I like the idea of a focus on exploration, but what I now wonder is whether you could do something similar with the game ending on a combat encounter - that way, the encounter might use information from the prior 5-7 hours of exploration, or might hint that the characters were about to need that information for the next chunk of dungeon. If that makes sense.
Again, thinking about breaking up chunks of big sprawling modules into 6-8 hour chunks with some thematic consistency. I was reading an old school blog about people just wandering a monsterless dungeon for an entire session. I like the idea of a focus on exploration, but what I now wonder is whether you could do something similar with the game ending on a combat encounter - that way, the encounter might use information from the prior 5-7 hours of exploration, or might hint that the characters were about to need that information for the next chunk of dungeon. If that makes sense.